course modules

   Warm Up's
  Isolation Training
  Speed Development
  Strength Training
  Stamina Training
  Flexibility Training
  Rhythm Training
  Mobility Training
  Cool Down's

  Fitness Testing

sPEED - menu
Speed Development Intro
Team Speed
Pure Speed Drill
Over and Under Drill

Segment Training 1
Segment Training 2

Speed/Agility Circuit Intro
Circuit 1 - Forward Ladder
Circuit 2 - Zig Zag Runs
Circuit 3 - Mini Hurdle Hops
Circuit 4 - Four Corner Drill
Circuit 5 - Lateral Ladder
Circuit 6 - Traffic Runs
Circuit 7 - Recover Sprints
Circuit 8 - Agility Drill


Fast Feet Drill 1
Fast Feet Drill 2

The Running Tree Drill
Scotland Runs
Flag Running
Acceleration Running
The Brazil Run
Sprint Sets 1

Sprint Sets 2
Half Field Runs
Liverpool Runs
Shuttle Runs

The "T" Test

Speed Endurance
High Intensity Shuttle
Pyramids
Cruise and Sprint
Hollow Sprint
Cross Drill

Speed Training
Sprinting Technique
Sample Speed Drills

Speed of Reaction
Reaction Drill1
Reaction Drill2
Reaction Drill3
Reaction Drill4
Reaction Drill5
Reaction Drill6
Reaction Drill7
Reaction Drill8

speed development
Speedy feet

Coaching Points:


This is a great exercise to incorporate in your warm up activity. This drill will help improve both the quickness of the player's decision making and their foot reactions.

Divided your group of players into pairs. Each pair has 3 balls. One player calls the instructions while the other performs the exercise. Position 3 balls to form a triangle.

The player starts the drill by jogging slowly in place, between the 3 balls.
On the partners command, the player touches the top of the ball with the sole of the foot,as quickly as possible. The challenge is for the player not only to perform the drill quickly, but also select the correct ball.

Each ball is labeled in the following order;

One, Two and Three
Red, Green, Blue
Jack, Queen, King

The partner calls out series of commands for the player 
to perform. If the partner calls out "Three" the player must touch ball #3. If the partner calls out "Queen" the player must touch ball labeled Queen etc.

Keep the pace fast and the player should prevent moving the balls when they touch them. 

Add your own categories and see how many things they can remember under pressure. Rotate every 60 seconds. 
Repeat 3 times each.

Organizational Set Up

Entire Team
2 players per grid 10 x 10 yards or 9 x 9 metres.
2 players using 3 balls.
Supply of Cones